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- ZSNES v1.50
-
- ================================
- N a v i g a t i o n
- ================================
-
- * Index [Index.txt]
-
- * Readme [Readme.txt]
-
- * GUI [GUI.txt]
-
- * Netplay [Netplay.txt]
-
- * Advanced Usage [Advanced.txt]
-
- * Games [Games.txt]
-
- * FAQ [FAQ.txt]
- 1. Universal
- 2. Win Port
- 3. SDL Port
- 4. DOS Port
-
- - - - - - - - - - - - - - - - - - -
-
- * Getting Support [Support.txt]
-
- * History [History.txt]
-
- * About [About.txt]
-
- * License [License.txt]
-
- - - - - - - - - - - - - - - - - - -
-
- * NSRT Guide: [http://zsnes-docs.sf.net/nsrt]
-
- * ZSNES Home Page: [ZSNES.com]
-
-
- ================================================================================
- ~ F. A. Q. ~Frequently Asked Questions~
- ================================================================================
-
- The FAQ page was first included in version 0.390 of ZSNES, released on
- April 11, 1998.
-
- - - - - - - - - - - -
- UNIVERSAL QUESTIONS
- - - - - - - - - - - -
-
- General
- Where do I download games / ROMs?
- What is the "save directory"?
- Why aren't my settings saved after I close ZSNES?
- Why are my games not saving?
- Why do my savestates refuse to load?
- Why are my movies going out of sync?
- Is there Toaster Support?
- Games
- ZSNES says that my ROM is interleaved and has a header.
- What does this mean?
- Why don't my games work after applying IPS patches to them?
- Video
- Does ZSNES support transparencies?
- Why are the graphics really screwed up?
- Why do my scanlines look awful?
- Why am I missing some video filter options?
- Sound
- Why is my stereo sound reversed?
- Why does ZSNES produce a lot of static?
- Why am I missing some sound options?
- Input
- Why can't I press more than 2 keys at a time?
- Why is one direction of the d-pad always held down, even when I'm not
- pressing any keys?
- How do I use both my keyboard and joystick for the 1st or 2nd player?
- Why can't I set the keys/buttons for Player 2?
- Why won't ZSNES accept input when I'm configuring the keys for my
- gamepad?
- Can I use two SNES add-on devices at once?
- This game tells me that it is not compatible with the MultiTap
- (or an external device attached). What should I do?
- Speed
- Why is ZSNES slow?
- Can you please make ZSNES faster?
- Can you implement dynamic recompilation into ZSNES?
- Why does the game slow down even though I'm using auto frame rate and
- the FPS is pretty high?
- My games are running too quickly! How do I slow them down?
- Freezing/Crashing Issues
- Why does ZSNES crash as soon as I start it?
- Why does ZSNES crash as soon as I load a ROM?
- Miscellaneous
- Does ZSNES support loading ROMs which are compressed?
- Why doesn't ZSNES support the 7z, RAR, or ZIP deflate64 compression
- formats?
- Does ZSNES support multiple ROMs in a single ZIP or JMA file?
- Can you make a Mac/PocketPC/PS2/whatever port?
-
- - - - - - - - - - - - -
- WIN-SPECIFIC QUESTIONS
- - - - - - - - - - - - -
-
- General
- Why does ZSNESw crash and give me an error with dinput.dll?
- I just switched from the DOS port to the Windows port of ZSNES;
- why don't my savestates work? Are they incompatible?
- Video
- Why do I get a black (or corrupted) box when I start up ZSNESw?
- Why am I seeing double, with strange colors?
- Why is the video choppy with an FPS of 60 and VSync on?
- What is the KitchenSync, and how do I enable it?
- Sound
- Will ZSNES Win be able to use my sound card? It wouldn't work for me
- in the DOS version.
- How come I don't get any sound?
-
- - - - - - - - - - - - -
- SDL-SPECIFIC QUESTIONS
- - - - - - - - - - - - -
-
- General
- Can I run ZSNES without X?
- I got ZSNES from my distro and I found a bug. To whom should I report it?
- Should I use SVN?
- I'm getting an error about gzdirect() missing when I try to compile
- ZSNES. What's up?
-
- - - - - - - - - - - - -
- DOS-SPECIFIC QUESTIONS
- - - - - - - - - - - - -
-
- Video
- How do you enable transparencies?
- Why is there a layer of fog blocking my view?
- Why am I getting error messages regarding VESA 2 drivers?
- Sound
- Why is there no sound?
- Are there any plans to improve detection for non-SoundBlaster cards
- (or supporting non-SB cards)?
- I get a sound initialization error using my SB Live! (or any other
- PCI card). How do I fix it?
- Input
- Why doesn't my Sidewinder pad work?
- How do I get my daisy-chained Sidewinder to work?
- Why doesn't my Gamepad Pro work?
- Why doesn't my joystick work anymore?
- Why does JB5/JB6 keep getting pressed whenever I try to change a key?
- Freezing/Crashing Issues
- Why does ZSNES freeze when I run it under pure DOS?
- Why does ZSNES crash when I load a ROM?
- Why does ZSNES freeze when I try to enter the GUI?
- ZSNES gives me an "out of memory" error and I only have 16MB of RAM.
- How do I fix this?
- Miscellaneous
- I'm using DJGPP 2.03 and I get an error about missing stdint.h.
- What's wrong?
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 1. UNIVERSAL QUESTIONS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ................................
- General
- ................................
-
- Q: Where do I download games / ROMs?
- A: Due to the questionable legality of ROM images of commercial games (see
- [http://en.wikipedia.org/wiki/Rom_images#Legal_status_of_ROMs]), the ZSNES
- Team *cannot* and *will not* provide you with any games / ROMs. We must do
- this in order to keep ZSNES, as an emulator, legal. Please see the disclaimer
- [Readme.txt].
-
- Q: What is the "save directory"?
- A: Please read more about the types of files ZSNES generates and where they are
- created in the Files section of [Readme.txt].
-
- By default, in the Win and DOS ports of ZSNES, these files will go into their
- corresponding ROM directory (e.g. If your Chrono Trigger ROM is in
- "C:\SNES Games\RPG", its files will go into that folder; if your Harvest Moon
- ROM is in "C:\SNES Games\Simulation", its files will go into that folder).
- In the SDL port of ZSNES, however, saves will go into ~/.zsnes by default.
-
- If you dislike the default settings, you can configure a single, universal
- save path by either going to the Config-->Paths menu in the GUI or by editing
- the ZSNES configuration file [Advanced.txt].
-
- Q: Why aren't my settings saved after I close ZSNES?
- A: First, open the configuration file, which is created in the same directory as
- ZSNES, and make sure that the "cfgdontsave" option towards the bottom has a 0
- beside it. You could also save the configuration files before exiting by
- going to Misc-->Save CFG in the GUI. If that doesn't help, make sure that the
- configuration file is not marked read-only.
-
- Q: Why are my games not saving?
- A: If your ROM images are stored on a CD-ROM, you need to define a save
- directory that points to your hard drive. In order to do this, either go to
- Config-->Paths and enter a directory, or edit the ZSNES configuration file by
- typing in a directory after "SaveDirectory=". Make sure that this directory
- is not marked read-only.
-
- If this still does not solve your problem, enable SRAM Check + Save under the
- Config-->Saves menu.
-
- Q: Why do my savestates refuse to load?
- A: If you get a message that says that the state is too old, that's because
- ZSNES v1.50+ no longer supports savestates that were created prior to v0.600
- (released on September 9, 1998). Savestates are incompatible between versions
- of ZSNES that have core changes; they are simply invalid states in the
- revised core.
-
- To remedy this problem, first load the state in any version of ZSNES from
- v0.600 to v1.42. Then, immediately after loading, save another state. The new
- state you just created should load correctly in ZSNES v1.50 and higher.
-
- Q: Why are my movies going out of sync?
- A: The movie you're loading was more than likely recorded with an older version
- of ZSNES. The best advice we can give would be to, if possible, play your
- movies in the version of ZSNES in which they were recorded.
-
- Q: Is there Toaster Support?
- A: While we'd love for ZSNES to lace our shoes, feed us, breathe for us, and
- amass wealth for us, we can't add every crazy feature that comes up.
- Even though ZSNES does have many, many features that are not necessarily
- SNES related, they normally don't go beyond features that you'd expect from
- an advanced gaming system.
-
- Regarding toaster support itself, rumor has it ZSNES does bread toasting
- if you happen to be using it after midnight while paying your respects
- to the master of all controls and considering monetary options.
-
- ................................
- Games
- ................................
-
- Q: ZSNES says that my ROM is interleaved and has a header. What does this mean?
- A: Headers are an extra 512 bytes that are added to the beginning of a ROM after
- they are dumped by a copier. They are essentially useless unless you use a
- copier.
-
- If your ROM is interleaved, this basically means that the data in the ROM has
- been swapped or rearranged into a different order. We recommend
- deinterleaving your ROMs with NSRT. [http://nsrt.edgeemu.com]
-
- A genuine SNES ROM should have no copier header, and should not be
- interleaved. This is how they are on a real cartridge.
-
- Q: Why don't my games work after applying IPS patches to them?
- A: If your patched game crashes early or just displays a black screen, you
- probably need to either add or remove the 512 byte offset from the patch.
- Use the program IPSEDIT to do this, which is bundled along with NSRT.
-
- Alternatively, you could either add or remove a header from your ROM before
- patching. Again, NSRT is capable of doing this. [http://nsrt.edgeemu.com]
-
- ................................
- Video
- ................................
-
- Q: Does ZSNES support transparencies?
- A: Yes, ZSNES supports transparencies. If something is not showing that should,
- and you're using either the Win or SDL port, try pressing '6', which is the
- default to turn on all layers. For the DOS port, you must specify a 16-bit
- VESA/VESA 2 video mode; thus, a VESA 2 or better card is required to support
- this feature.
-
- Q: Why are the graphics really screwed up?
- A: It's probably a problem with the emulation. You can try running the game
- at 80% or 120% execution, which can be set in the ZSNES configuration file.
- It might fix your problem, but then again maybe it won't be the solution.
-
- Q: Why do my scanlines look awful?
- A: Scanlines can be negatively affected by the method of vertical scaling that
- your video card uses, depending on the video mode you have selected for
- ZSNES. This can sometimes result in scanlines that are not of uniform
- darkness. The effect of this video scaling is most noticeable with Full
- scanlines, with 50% and 25% scanlines being less noticeable. To display the
- scanlines effect properly, you should use resolutions based on a multiple of
- 256x224 in windowed modes (e.g. 512x448) and 320x240 for fullscreen modes
- (e.g. 640x480).
-
- Q: Why am I missing some video filter options?
- A: Please make sure you have MMX Support enabled in the Options dialog. Refer to
- the Video Config description in [GUI.txt] to see what video options require
- MMX support.
-
- ................................
- Sound
- ................................
-
- Q: Why is my stereo sound reversed?
- A: If ZSNES is the only program exhibiting this problem, then either enable or
- disable 'Reverse Stereo' in the GUI, whichever fixes the problem. If you
- notice all of your programs doing this, you probably have your speaker wires
- crossed.
-
- Q: Why does ZSNES produce a lot of static?
- A: There could be many reasons why you are hearing static. If you are using the
- Windows port and you have an ISA sound card, this could be your problem. If
- you are using the DOS port, and you have a PCI sound card, this could also be
- your problem. If your sound card is using SoundBlaster emulation, you
- probably need to use 8-bit sound, but this can make sound output worse. You
- can also try doing the following things to improve your sound: Reduce your
- sampling rate or disable lowpass filtering and stereo sound; Win port users
- can also enable the Primary Sound Buffer.
-
- Q: Why am I missing some sound options?
- A: Please make sure you have MMX Support enabled in the Options dialog. Refer to
- the Sound Config description in [GUI.txt] to see what sound options require
- MMX support.
-
- ................................
- Input
- ................................
-
- Q: Why can't I press more than two keys at a time?
- A: Many PC keyboards limit the number of key signals that can be transmitted
- simultaneously. For example, certain combinations of three or more
- alphanumeric keys may not work. Conversely, there may be some combinations
- of three or more keys that do work. You would just have to test by
- trial-and-error to find out, since these combinations can vary between
- keyboards. Joysticks and gamepads generally don't have this limitation.
-
- If you must use a keyboard, you can set multiple game keys to a single
- keyboard key. Alternatively, you could set some keys to the right and left
- Ctrl and Shift keys, since most keyboards do not restrict signals from
- these keys.
-
- Q: Why is one direction of the d-pad always held down, even when I'm not
- pressing any keys?
- A: ZSNES auto-calibrates any connected gamepads/joysticks when it first starts.
- Thus, if one of the buttons or directions is accidentally held down while
- ZSNES is starting, ZSNES will think this is "normal" or "zero" input, even
- when you let go of the button. To fix the problem, simply close ZSNES, make
- sure no buttons are pressed and all axis are centered on your
- gamepad/joystick, and restart ZSNES. It will then auto-calibrate to the
- correct "zero" settings.
-
- Q: How do I use both my keyboard and joystick for the 1st or 2nd player?
- A: First, configure the Player 1 pad (Config-->Input--> #1) for your normal
- set-up (for example, a keyboard). Next, configure the Player 3 pad
- (Config-->Input--> #3) to use your alternative set-up (for example, a
- joystick or gamepad). When you want to switch between your regular and
- alternative set-up, go to the Config-->Options menu and check
- USE PL3/4 AS PL1/2. Now the Player 3 controls act as the Player 1 pad, and
- Player 4's controls act as the Player 2 pad. To return to the normal
- controls, simply uncheck this option. Follow the same procedure to create a
- similar set-up for Players 2 and 4.
- Note: Enabling the option USE PL3/4 AS PL1/2 disables MultiTap emulation.
-
- Q: Why can't I set the keys/buttons for Player 2?
- A: You need to set the Current Device before ZSNES will allow you to set the
- individual keys for Player 2 (or Players 3, 4, or 5). If NONE is shown after
- CURRENT:, the input cannot be changed (or used, for that matter). See the
- Input section of the GUI page [GUI.txt] for further instructions.
-
- Q: Why won't ZSNES accept input when I'm configuring the keys for my gamepad?
- A: Exit ZSNES and calibrate your input device. Then restart ZSNES and see if it
- works.
-
- Q: Can I use two SNES add-on devices at once?
- A: ZSNES supports Ryan C. Gordon's ManyMouse library, which allows you to take
- advantage of games that support usage of two SNES add-on devices at once.
- [http://icculus.org/manymouse/]
- You will need two mice plugged into your computer.
-
- Here is a list of known games that support two SNES add-on devices
- simultaneously:
-
- - Arkanoid - Doh It Again
- - Bishoujo Senshi Sailor Moon S - Kondo ha Puzzle de Oshiokiyo!
- - Fun 'N Games
- - Koutetsu no Kishi (and its two sequels)
- - Lamborghini - American Challenge
- - Lord Monarch
- - Motoko-chan no Wonder Kitchen
- - Operation Thunderbolt
- - Revolution X
- - Shien's Revenge
- - Super Castles
- - T2 - The Arcade Game
- - Tin Star
- - Tokimeki Memorial
-
- Linux users should remember to type
- chmod a+r /dev/input/*
- at the shell after both mice are plugged in.
-
- This feature is not implemented in the DOS port.
-
- ManyMouse currently does not support BSD either, so Windows, Linux, or
- Mac OS X is required.
-
- Q: This game tells me that it is not compatible with the MultiTap (or an
- external device attached). What should I do?
- A: Set the input devices of player 3, 4, and 5 to "None". You may also need to
- go to Config-->Options, and enable "Use Player 3/4 as Player 1/2".
- Additionally, you could add an NSRT header to your ROM if you desire.
-
- ................................
- Speed
- ................................
-
- Q: Why is ZSNES slow?
- A: First and foremost, does your computer meet the minimum system requirements
- to run ZSNES? If not, there is little you can do to improve performance. That
- being said, you can still try a number of things.
-
- * Make sure that any major program(s) is/are closed (such as Winamp).
- * Try the default settings of ZSNES before you do anything else. You can
- reset ZSNES to the default settings by deleting all three of its
- configuration files.
- * Ensure that MMX Support is enabled in the Options dialog; this mode
- should provide a noticeable speed increase for computers that can use it.
- * Certain system configurations and video cards work better with certain
- video modes. Try switching between different video modes until you find
- one that has good/better performance. Things to remember when doing this
- are that lower resolutions are faster than higher resolutions, full
- screen modes are faster than windowed modes, and 'R' modes are faster
- than 'S' modes (because no scaling is necessary).
- * Make sure you are using Auto Frame Skipping. If you already are, try
- increasing the Max Frame Skip.
- * Do not use VSync; if you must use VSync, try also enabling Triple
- Buffering.
- * Disable all video filters.
- * If you still need more speed, disable sound. If that's not enough,
- disable SPC emulation (you must restart ZSNES for this option to take
- effect). Some games will not work without SPC emulation.
-
- If you have an old computer, such as one with a 486/100 processor, you will
- probably be better off using older DOS versions of ZSNES, as the minimum
- system requirements have increased slightly with subsequent releases. To
- achieve greater speed, you may want to avoid using VESA video modes (although
- this will disable transparencies). Experiment with the different video modes
- and try the recommendations above to see which configuration provides the
- best speed for you.
-
- Q: Can you please make ZSNES faster?
- A: We're always trying, and there is still a lot of room left for optimization,
- but a lack of time keeps us from implementing it. In the meantime, save up
- for a new computer.
-
- Q: Can you implement dynamic recompilation into ZSNES?
- A: There are no plans to implement it since it doesn't seem necessary. The SNES
- only uses a 3mhz CPU compared to, say, the 93mhz CPU inside the Nintendo 64.
- Implementing a dynamic recompilation engine would be hard work and would not
- improve performance by much.
-
- Q: Why does the game slow down even though I'm using auto frame rate and the FPS
- is pretty high?
- A: If you have ever played a real SNES, you may notice that some games slow down
- even on it. To the extent that ZSNES accurately emulates an SNES, a game will
- slow down in ZSNES in the same places it would slown down on a real SNES.
-
- Q: My games are running too quickly! How do I slow them down?
- A: You may have disabled auto frame skipping. Re-enable it in the
- Config-->Speed menu.
-
- If you don't want to use auto frame skipping, and you want to play in
- windowed mode, you might want to set your monitor's refresh rate to 60hz
- and enable VSync in ZSNES.
-
- If you want to use fullscreen mode without using auto frame skipping,
- you can enable the KitchenSync by using either the -ks (for NTSC/PAL)
- or -kp (for PAL) command-line parameter (Windows port only) [Advanced.txt].
- Also be sure to enable triple buffering.
-
- ................................
- Freezing/Crashing Issues
- ................................
-
- Q: Why does ZSNES crash as soon as I start it?
- A: ZSNES may be trying to start in an unsupported video mode. Try deleting your
- configuration files [Advanced.txt] and re-starting ZSNES.
-
- Q: When I load a ROM, how come ZSNES crashes?
- A: The most likely reason is that you have a bad ROM. We recommend that you
- verify your ROMs with NSRT [http://nsrt.edgeemu.com] to ensure the best
- compatibility.
-
- ................................
- Miscellaneous
- ................................
-
- Q: Does ZSNES support loading ROMs which are compressed?
- A: Yes, but it depends on what compression format is used. ZSNES can currently
- load ROMs that are compressed in the ZIP (method 0 - store and method 8 -
- deflate), GZip, and JMA compression formats.
-
- Many tools are available to create ZIP files. If you want a fast, commandline
- based ZIP program that is available on many platforms, get Info-ZIP. Info-ZIP
- also has a Windows front end called WiZ available if you prefer a GUI.
-
- For creating GZip files, there are not too many choices. A fast, commandline
- based compressor for the GZip format, available for several platforms, may be
- downloaded at the GZip site [http://www.gzip.org]. If you use Windows, there
- is a program with a GUI called 7-Zip [http://www.7-zip.org] that has support
- for ZIP, GZip, and others. ZIP and GZip files created by 7-Zip are smaller
- than those created with other programs, but 7-Zip takes a longer time
- creating them. For users of Unix based operating systems who would like a GUI
- front end for both ZIP and GZip, get Ark
- [http://docs.kde.org/en/3.2/kdeutils/ark/], which is part of the KDE project.
-
- To create JMA files, a format invented by Nach and the rest of the NSRT team
- which offers the best compression ratio for SNES ROMs, you must use NSRT
- [http://nsrt.edgeemu.com]. NSRT is also capable of compressing SNES ROMs into
- ZIP and GZip formats.
-
- Q: Why doesn't ZSNES support the 7z, RAR, or ZIP deflate64 compression formats?
- A: ZSNES only supports formats which have an open-source, portable, and
- easy-to-use library. The 7z and RAR formats do not yet have libraries that
- fill those criteria. If you want the best compression ratio for your SNES
- ROMs, you should use JMA. Currently, the only publicly available program that
- can compress and decompress with JMA is NSRT [http://nsrt.edgeemu.com]. ZIP
- deflate64 lacks a decompression library which ZSNES can use, but rumor has it
- that Nach is working on one.
-
- Q: Does ZSNES support multiple ROMs in a single ZIP or JMA file?
- A: ZSNES currently does not support more than one ROM in a ZIP or JMA file,
- although such support will probably be implemented in the future.
-
- Q: Can you make a Mac/PocketPC/PS2/whatever port?
- A: Since ZSNES is written in assembly, ports to any systems that are not 100%
- x86 compatible are impossible. Try Snes9x [http://www.snes9x.com] for
- portability.
-
- Apple Computer, Inc. recently switched the Macintosh computers to use Intel
- processors [http://www.apple.com/pr/library/2005/jun/06intel.html], and
- as such ZSNES has already been modified to run on said computers. Just
- compile the SDL port with an up-to-date NASM and zlib and everything normally
- required.
-
- Another third party developer recently ported ZSNES to the Microsoft Xbox as
- well, and released it under the name "ZsneXbox". Unfortunately, we can not
- provide a download link as this port is being illegally distributed as a
- compiled XBE file. As a result, any link or support requests regarding this
- port will be promptly ignored.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 2. WIN-SPECIFIC QUESTIONS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ................................
- General
- ................................
-
- Q: Why does ZSNESw crash and give me an error with dinput.dll?
- A: If you get this error, download and install the latest version of DirectX.
- You might also try running the DirectX Diagnostic Tool. You can do this by
- clicking the Start button, then selecting "Run...". Type "dxdiag" after
- "Open:", and click "OK". There are lots of options you can play with, so
- please read everything before you start messing around. Specifically, go to
- the "Display" tab, and under the "DirectX Features" section, click the
- "Disable" button beside each feature. After they are all disabled, re-enable
- them. Exit dxdiag, and try ZSNES again.
-
- If none of that worked, try re-installing DirectX.
-
- Q: I just switched from the DOS port to the Windows port of ZSNES; why don't my
- savestates work? Are they incompatible?
- A: The saves and savestates will work just as well with any port of ZSNES. You
- simply need to rename all files that have .srm and .zst (and .zs1, .zs2,
- etc.) extensions to match the filenames of your ROMs (or the jma/zip archives
- that contain them).
-
- For example, if you have "Super Mario World.zip" and "Super Mario RPG.zip",
- both games will have saves that are labeled "SUPERM~1.SRM", "SUPERM~1.ZS2",
- etc., and they will be differentiated only by the number after the "~" in the
- filename.
-
- If you need to find out which "~" number a game uses, open a DOS prompt
- (a.k.a. Command Prompt), change to the ROM directory, and enter "dir /on /p"
- (On some newer systems like Win2k you need to add the "/x" switch for the DOS
- filenames to be displayed). Unfortunately, this method may not be accurate if
- you have moved your ROMs to a different folder or another computer; you may
- need to guess and hope for the best, trying to swap filenames a few different
- ways between the saves before it works for all your games. If it comes down
- to guessing, we recommend that you backup your save files before renaming
- them.
-
- Don't forget to put the files into your Save directory. A question concerning
- the Save directory is under Universal Questions -> General [FAQ.txt].
-
- ................................
- Video
- ................................
-
- Q: Why do I get a black (or corrupted) box when I start up ZSNESw?
- A: Try pressing Alt+Enter to switch to fullscreen. Also make sure that you have
- the latest video card drivers and the latest version of DirectX installed.
- If that didn't help, check your desktop color settings and make sure that the
- number of colors is set to either 16-bit or 32-bit (since ZSNESw will only
- work with those modes).
-
- Q: Why am I seeing double, with strange colors?
- A: Any change of resolution within ZSNES should correct the problem. Fullscreen
- modes are recommended because they are faster than windowed modes.
-
- If you still experience problems, see if these suggestions help (each should
- be done/tried separately):
- - The issue can be completely resolved with up-to-date video card drivers.
- Keeping your device drivers fully updated will provide other benefits
- unrelated to ZSNES.
- - Set the resolution for ZSNES to the same one used by the Windows desktop.
- - Try enabling 16-bit color depth in Windows.
-
- Q: Why is the video choppy with an FPS of 60 and VSync on?
- A: If you have VSync on, your monitor needs to be set to a refresh rate that is
- a multiple of the framerate of the game. NTSC games natively run at ~60 FPS.
- PAL games natively run at 50 FPS. Thus your monitor would need to be either
- 60Hz or 120Hz for NTSC games, or 50Hz/100Hz for PAL games. If you run ZSNES
- with the -6 switch, with a sub-argument of '60', ZSNES will try to switch
- your monitor to 60Hz refresh rate. You can use the -ks switch to make ZSNES
- try to switch your monitor to 120Hz refresh rate. These two switches only
- work in fullscreen modes and are for the Windows port only.
- Please reference [Advanced.txt] for details on command-line switches.
-
- You can also try enabling Triple Buffering (using the -3 switch or the GUI
- option), however this currently only works in Full Screen modes. One last
- thing you can try is to turn off auto frame-skipping, and set manual frame
- rate to "0".
-
- Q: What is the KitchenSync, and how do I enable it?
- A: This makes NTSC games (60 hz) run at 120 hz, and PAL games (50 hz) run at 100
- hz. To enable it, just start ZSNESw with the -ks switch. Alternatively, you
- can create a shortcut to ZSNESw that starts with this switch enabled, every
- time. First create a shortcut to ZSNESw in Windows. Next, right-click on the
- shortcut and choose Properties. Then, put the cursor right after the
- quotation marks in the Target box, press the space bar, and type -ks.
- Finally, click OK. If ZSNESw crashes or refuses to start after enabling this,
- your monitor does not support the 100/120 hz refresh rate.
-
- If your monitor supports 100Hz and not 120Hz, you can instead use the -kp
- switch for PAL only. This way, you will not have to disable the -ks switch
- every time you wish to play an NTSC game.
-
- ................................
- Sound
- ................................
-
- Q: Will ZSNES Win be able to use my sound card? It wouldn't work for me in the
- DOS version.
- A: If your sound card is supported by Windows and DirectSound (part of
- Microsoft's DirectX API--Application Programming Interface), then ZSNES will
- probably be able to use it. If you have problems, try installing the latest
- version of DirectX, and make sure you have the latest drivers for your sound
- card (WHQL Certified, if possible).
-
- Please also note that ISA sound cards tend not to work with Windows, while
- they do with DOS.
-
- Q: How come I don't get any sound?
- A: Either you accidentally disabled sound, you don't have a sound card, or the
- sound drivers aren't properly installed in your system. Also make sure that
- 'Disable SPC Emulation' is NOT checked. See [GUI.txt] for more information
- about sound settings in ZSNES.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 3. SDL-SPECIFIC QUESTIONS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ................................
- General
- ................................
-
- Q: Can I run ZSNES without X?
- A: Yes, but you'll need to have SDL compiled to use SVGAlib.
-
- Q: I got ZSNES from my distro and I found a bug. To whom should I report it?
- A: Compile ZSNES yourself and see if the bug still exists. If it does,
- please tell us, otherwise be happy that ZSNES works now, and give your
- distro a heads-up if you feel motivated enough.
-
- Q: Should I use SVN?
- A: SVN is the best way to get the most up-to-date ZSNES source. It is best to
- double-check with SVN if you have a problem, since we might have already
- fixed it. If you find a new problem in SVN, please tell us, but be warned
- that we won't take it too seriously if it involves something that's currently
- being worked on.
-
- Q: I'm getting an error about gzdirect() missing when I try to compile ZSNES.
- What's up?
- A: Make sure you're using zlib 1.2.3 or higher. Some distributions say you have
- zlib 1.2.3 but in reality give you an older version. If your distribution is
- being problematic, compile zlib yourself. Grab the latest version of zlib at
- the official website. [http://www.zlib.net]
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 4. DOS-SPECIFIC QUESTIONS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- ................................
- Video
- ................................
-
- Q: How do you enable transparencies?
- A: First, try setting the video mode to a 16-bit color mode in the GUI. (If
- 320x240x16b doesn't work, then try 640x480x16b). If it gives you an error
- that says that your video card isn't compatible with VESA 2.0, you might want
- to get Scitech Display Doctor. It provides certain cards with VESA 2.0
- support. Running with transparencies on is definitely slower because of the
- extra math equations, memory, and video space involved.
-
- Q: Why is there a layer of fog blocking my view?
- A: You need to either enable transparencies (see above), or you can disable
- certain backgrounds by pressing the 1, 2, 3, or 4 keys. If you get lost while
- pressing those keys, press 6 to re-enable all of the backgrounds.
-
- Q: Why am I getting error messages regarding VESA 2 drivers?
- A: Here is a list of the various error codes that you may be coming across,
- along with descriptions of what they mean:
- * VBE not detected - ZSNES failed to detect any VBE interrupts (Your video
- card doesn't support VESA).
- * VESA not detected - ZSNES failed to detect any VESA extensions (Your
- video card doesn't support VESA).
- * VESA 2.0 or greater required - Your video card supports VESA, but it has
- an older version. You may want to use SciTech Display Doctor
- [http://www.scitechsoft.com/sdd.html] to upgrade your VESA driver.
- * VESA 2 mode does not work on your video card/driver - Meaning that the
- resolution you requested does not exist in the supported resolutions of
- your video card. Choose a different resolution or upgrade with SDD,
- which can sometimes help increase the number of resolutions supported.
- * Unable to initialize video mode - A VESA 2.0 driver is found, but the
- video mode failed to start. There could possibly be an error on the
- video card setting, or it may be a defective piece of hardware.
- * Linear frame buffer not detected - Meaning that your video card does not
- support linear frame buffering, which is required for the ZSNES VESA 2
- routines.
-
- ................................
- Sound
- ................................
-
- Q: Why is there no sound?
- A: There could be several situations:
-
- - You haven't enabled sound. You can enable it through the GUI or through
- zsnes.cfg. Also make sure that 'Disable SPC Emulation' is NOT checked.
- - You need to make sure that the SET BLASTER variable is set properly. To do
- this, type SET in DOS and look for a string starting with "BLASTER=". If
- such a string exists, then this is not your problem.
- - You don't have a SB2.0 compatible sound card. If this is your case, there
- is nothing you can do at the moment. ZSNES uses auto-initialization mode
- for sound which requires SB2.0+.
- - Your SB IRQ conflicts with another device. If this is the case, you might
- want to check your sound card settings through Control Panel -> System.
- - ZSNES doesn't like your sound card.
- - You can try using VDMSound [http://sourceforge.net/projects/vdmsound/].
-
- Q: Are there any plans to improve detection for non-SoundBlaster cards (or
- supporting non-SB cards)?
- A: There is little effort put into major changes to the DOS code, since so few
- people use that port these days. However, we will gladly accept anyone's help
- in improving the DOS sound code.
-
- Q: I get a sound initialization error using my SB Live! (or any other PCI card).
- How do I fix it?
- A: Here is a solution: (Thanks CyberGodz for the post on the forums!)
-
- SB Live! uses what is known as a NMI, or Non Maskable Interrupt, to emulate
- SB 16 sound. Don't ask us exactly what it does (it's a type of IRQ) but that
- is pretty much all it is good for.
-
- The problem is that many sound cards either lack NMI support or don't have it
- enabled (No NMI = No DOS support).
-
- To try and solve this problem, do the following:
-
- - Check your BIOS. If there is an option for RAM parity checking, enable
- it; it usually turns on NMI support. If there is something that says
- "NMI", turn it on.
- - If you don't find anything in your BIOS, then go to your motherboard's
- website and download the latest BIOS flash. Install it and try your DOS
- sound (You may still have to enable the stuff in the BIOS afterwards).
- - Failing the first two things, you could either get a new motherboard or
- get another compatible sound card alongside the SB Live!. Just attach a
- cable from the line out of the SB 16 to the line in of the SB Live!.
- Enable line in on the mixer of your SB Live! and it should route the
- sound through the old sound card (Don't use the SPDIF to connect the
- cards if you have one; wave sound doesn't pass through SPDIF--only MIDI).
-
- ................................
- Input
- ................................
-
- Q: Why doesn't my Sidewinder pad work?
- A: First, for non-USB Sidewinders, you should disable the Sidewinder profiler
- from the Win9x icon tray, run ZSNES, set Input #1 as SidewinderPad1, then
- press the mode button a few times. If that doesn't work, try the following:
-
- - Try checking or unchecking the Sidewinder Fix option under
- Config Menu -> Options and repeat the above steps.
- - Fully disable the Win9x Sidewinder drivers by going to Control Panel/Game
- Controllers. Then remove the Sidewinder (Thanks Scarlet-Slider for this
- info!).
- - Run ZSNES under pure DOS.
- - Again, try checking or unchecking the Sidewinder Fix in the options menu of
- the GUI and repeat the above 2 steps.
- - Make sure your Sidewinder is plugged in and is not broken.
-
- For USB joysticks, you can either set ZSNES as a 6-button joystick or
- simulate keyboard keys through the Sidewinder profiler by setting Input #1 as
- a keyboard with those defined keys.
-
- Q: How do I get my daisy-chained Sidewinder to work?
- A: First, run ZSNES. Temporarily disconnect the second Sidewinder pad from the
- first one, get the first one to work, then re-connect the second Sidewinder
- pad.
-
- Q: Why doesn't my Gamepad Pro work?
- A: For the non-USB version, be sure to have your Gamepad Pro set on 'GrIP' mode.
- Then set the input device as Gamepad Pro P0. For the USB version, you can use
- a keyboard emulator, which should be included with the software that came
- with your joystick.
-
- Q: Why doesn't my joystick work anymore?
- A: You might have accidentally clicked the 'Use Joystick Port 209H' check box.
- Just uncheck it.
-
- Q: Why does JB5/JB6 keep getting pressed whenever I try to change a key?
- A: Try changing your joystick type from 6-button to 4-button.
-
- ................................
- Freezing/Crashing Issues
- ................................
-
- Q: Why does ZSNES freeze when I run it under pure DOS?
- A: Try loading your mouse driver or run ZSNES using the -j switch. For the most
- compatible result, use the Microsoft Mouse driver if possible.
-
- Q: Why does ZSNES crash when I load a ROM?
- A: It could be that ZSNES doesn't recognize your sound configuration. To fix it,
- disable sound or try changing your sound configuration. Also see this
- question: (Universal-->Freezing/Crashing Issues) "Why does ZSNES crash
- as soon as I load a ROM?"
-
- Q: Why does ZSNES freeze when I try to enter the GUI?
- A: Run ZSNES using the commandline -j.
-
- Q: ZSNES gives me an "out of memory" error and I only have 16MB of RAM. How do I
- fix this?
- A: If you are running the DOS port of ZSNES from within Windows, try restarting
- the computer in DOS mode; more RAM should then presumably be available for
- ZSNES to use. To get it running under Win9x, first create a shortcut to the
- DOS prompt on the desktop (the filename 'target' can be "C:\command.com").
- Next, right-click on the icon and go to Properties. Then, select the Memory
- tab and look below for Protected Mode (DPMI) settings and set a high value
- (like 20000). Last, double-click on that icon and load ZSNES as usual.
-
- ................................
- Miscellaneous
- ................................
-
- Q: I'm using DJGPP 2.03 and I get an error about missing stdint.h. What's wrong?
- A: You're probably missing this file. Download the latest version of this file
- and put it in DJGPP's include directory.
-
-
- . . . . . . . . . . . . . . . .
- This documentation is best viewed in a fixed-width font such as "Courier New".
-
- Copyright (C) ZSNES Team & ZSNES Documentation Team [License.txt]
-